I love participating in game jams! I make it a yearly tradition to participate in at least the GMTK Game Jam! I try to do others as well when the opportunity arises. Here are some of my favorites!
Infinite Money Glitch
A "Number Go Up" style game where you buy and arrange items in order to maximize profit. Featuring a Vaporwave aesthetic and a fun, addictive gameplay loop.
Description
Infinite Money Glitch is a vaporwave-styled "number go up" game where you buy, arrange, and upgrade items to maximize profit from an endless wave of customers. Built for GMTK 2025, it focuses on satisfying economic escalation, playful visual feedback, and a tight jam-friendly scope.
Highlights
- Grid-based item placement and synergy-driven profit optimization.
- Clear feedback loops so players can quickly understand how to grow income.
- Strong vaporwave aesthetic supporting the theme of excess and glitches.
Poseidon Is Not Calm
A management style city builder where you must build your island civilization in order to survive the wrath of Poseidon.
Description
Poseidon Is Not Calm is a small city-builder jam game where you grow an island settlement under the ever-present threat of an angry sea god. Resource management and placement decisions determine whether your people survive the escalating waves of destruction.
Highlights
- Build and expand an island city while balancing growth and defense.
- Event-driven gameplay where Poseidon’s wrath escalates over time.
- Clear feedback for damage, risk, and recovery as players react to disasters.
Sender: Arbitration
A deduction game where you play as a Sender, a being who decides the eternal fate of the recently deceased. You are tasked with questioning these souls in order to deduce their sins and virtues, and ultimately determine their fate.
Description
Sender: Arbitration is a narrative deduction game where you interrogate souls and decide their eternal fate. Each conversation reveals partial truths, forcing you to read between the lines and piece together who they really were.
Highlights
- Dialogue-driven gameplay focused on careful reading and inference.
- Branching questions and responses that reveal different facets of each character.
- A moody presentation that matches the tone of moral judgment and ambiguity.
Unboxing Simulator
An interactive horror game experience about unboxing loot crates.
Description
Unboxing Simulator is a horror jam game framed as a loot-crate unboxing experience. What starts as a familiar progression of opening boxes quickly twists into something more unsettling as the contents and context shift.
Highlights
- Subverts the excitement of loot crates with escalating horror elements.
- Tight, focused experience built around a single core interaction: opening boxes.
- Uses audio and pacing to build tension with minimal mechanics.
Bone Chasm
A first person horror game set in the Wild West.
Description
Bone Chasm is a first-person horror game set in a stylized Wild West, built for jam constraints but focused on atmosphere and tension. You explore a dangerous chasm, uncovering what lurks beneath the frontier setting.
Highlights
- First-person exploration with strong environmental mood and lighting.
- AI-driven threats that pressure the player as they navigate the chasm.
- Jam-friendly scope focused on a tight, memorable horror experience.