AI Warehouse
Reinforcement Learning Training Environments | Tech Art | Video Production | Tools & Systems.
February 2025 – November 2025
AI Learns To Race Hurdles
My fourth and final released project as a part of the AIW team.
AI Learns To Sumo Wrestle
My third released project as as a part of the AIW team.
AI Learns Red Light Green Light
My second released project as as a part of the AIW team.
AI Learns To Play Soccer
My first project as as a part of the AIW team.
Unreleased Projects
Work completed on cancelled projects as a part of the AIW team.
Visual Gallery
Small snapshots of systems, UI, and visual work across various projects.
Soulslike Prototype
Third-person movement, combat, and mounting systems prototyped in Unity.
Pirate Game Menu
Main menu for a shelved Vampire Survivors-style project.
Detective Scene
A cozy detective vignette exploring mood, lighting, and UI for a jam entry.
Cosmic Golf
Visual exploration and early level editing tools for Cosmic Golf.
Murder At Hollowstone Manor
UI cleanup and iteration for a narrative puzzle project.
Sender: Arbitration
HUD and UI flow from the GMTK Jam 2024 entry.
FPS Roguelike
A solo-developed FPS roguelike prototype with a procedural boss.
Blue Ocean Rising Tide Challenge
Rising Tide is a concept trailer competition, designed to discover and spotlight innovative indie game ideas.
Blue Ocean Rising Tide Challenge #1
Chronocase Noir (Working Title) is a detective mystery game where you are trapped in a time loop whilst embroiled in investigating a string of murders.